We are making a simulation-based mission where the rover game would be both interesting and cost effective. This is accomplished by gamifying the rover operation on a graphical interface. The product is an educational tool, which provides software both to interact with a scale model of the rover, as well as simulation software to allow the user to interact with a simulated rover in a synthetic environment. This environment can be modified to fit the user's preferences.

This project is solving the ExoMars Rover is My Robot challenge.


We are designing an educational application set for the space exploration field. It consists of a series of browser and smartphone applications which serve as control panel for a scaled model of the Curiosity rover, or a virtual rover. Users will send their rovers to complete missions, like finding objects on the map. This will give users a feeling of authentic achievement. In this game we will also integrate key element of education.

The rover controlled by the app can be either virtual (intended for private users) or a fully operational scaled model of curiosity (intended for institutions and companies).

Project Information

License: MIT license (MIT)

Source Code/Project URL:



  • Kristofer Krus
  • Justina MickonytÄ—
  • Seppo Ronkainen
  • Ioanna Papageorgiou
  • Alin Mechenici
  • Mohammad Abdul Jabbar
  • Viktor Olsson