exomars-rover-game

A game related to space exploration to stimulate young people imagination and to involve them in robotics and space, simple to play and to love it. The playground is a field somewhere in spa e an uneven andò Rocky area A robot IS collecting precipua information,its supply IS limited and it is pressed forma time. In pur game the data toto ne collected are simulated by RFID targets concealed in the ground.The AIM IS to se d the RFid code to the base.The game gas its own rules andò differenti levels of difficulties to match differenti levels of knowledge.

This project is solving the ExoMars Rover is My Robot challenge.

Description

Improvement of the motivation of students throught a game.

1) ROBOT 1.1 Each robot, to have the possibility to take part to the competition, must respect the established rules' dimensions. -maximum height 30 centimeters -maximum breadth 30 centimeters

2) PLAYGROUND 2.1 The playground is formed by a rambling area with minimal dimensions 3x3 meters. 2.2 At the beginning of the competition, the obstacles are placed casually into the playground.

3) OBJECTIVES The main objective is to collect more possible information within and more than the established time and to come back the robot to home with the collected information.

4) HOW TO PARTECIPATE To take part at the competition, each team has to place 1 robot into the playground.

5) OBSTACLES 5.1 Into the playground, the obstacles can have maximum dimensions 25x25x25 centimeters and they are laid down to simulate an unplayable environment. 5.2 Into the playground there are many obstacles: -rock with various dimensions; -2 craters 7 centimeters deep; -various level differents.

6) HOW TO PLAY The competition consist in a match between 2 teams. Before the competition begin, referee announce RFID code which every team has to search. Competition start only after each team had placed robots into their own home. Every competition lasts up to 10 minutes. Robots have to collect various geological information using RFID, which simulate water sources and send them home. Robots must have a maximum range of 10 minutes and during this period of time, they should be able to collect information and come back home. The use of remote control of any kind is not allowed. Robots must be started manually by humans and be controlled autonomously. If robots can’t come back home, the team has a penalty. Any collected information earns the team an amount of point. If robots come back home, the team gain an established amount of point

7) OBJECTIVES SEARCHING Into the playground there are "n" RFID, the objectives. Robots must have RFID reader for searching the various RFID placed into the playground and they can also understand if an objective is reached or not, to have the possibility to collect it again.

8) SCORE AND PENALTY For every team, the start score is an amount of 0 points. With each information collected and sent home correctly, the team gain the amount of 1 point. Otherwise, if robots don't collect information, the team doesn't gain any point. If robots come back home, the team gain the amount of 2 points, only if the robot has sent home almost 1 information. If robots don't come back home, the team has a penalty that bring the gained score to zero.


Project Information


License: Educational Community License, Version 2.0 (ECL-2.0)


Source Code/Project URL: http://www.paolotorda.com/rover.zip


Resources


Presentation - http://www.paolotorda.com/rover.ppt

Team

  • Renzo Testi
  • Livio Consorte
  • Giampaolo Pucci
  • Paolo Torda


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