Objectives of the C2
To incubate space curriculum development within Canada’s educational system at the university and college levels. Ideally, as the process is refined and the output of the competition advances, the difficulty of development should be pushed down to the high school level.
To promote the topic of space exploration within the wider community.
To inspire future students to participate in Science, Technology, Engineering and Math education and/or careers.
To incubate repeated cadres of students that have space relevant design, manufacture, delivery, management, and innovation and other marketable skills.
To enable with wider global community to develop space exploration systems by publishing the competition results/designs/data as open source hardware and/or software.
To use game concepts to improve student engagement/success and enable project management. Gantt charts replaced with Gaming!
License: GNU General Public License version 3.0 (GPL-3.0)
Source Code/Project URL: https://docs.google.com/document/d/1aI8yxuMvswvJY9-28VWu8C7bHhJhIobJCM61zj9jAzU/pub
Designing a CubeSat Challenge Wiki - https://sites.google.com/a/umsats.ca/designing-a-cubesat-competition-nasa-space-apps-challenge-2014/
Concept Slide Show - https://docs.google.com/presentation/d/12Ig3IOaMr-jkC75s8XmA0PdR30ePxvHaS3MEfZtYIV8/pub?start=false&loop=false&delayms=3000
Phone GUI Game replacing Gantt Charts - http://invis.io/XNRVWIG9
More Detailed Video - https://www.youtube.com/watch?v=3NGDII-NpjI